Combat System

15 Epic Fight techniques. Dodge i-frame movement   Guard block / parry   Passive always-on. Skills consume Stamina.

Dodge 2 entries

SkillDescriptionEffect
Soul like dogeCore combat roll. Fast spacing tool designed to cross through wide horizontal sweeps.Expends 3 Stamina. Yields 12 complete frames of absolute physical damage immunity during the rolling rotation.
Soul like stepSleek, low-profile sidestep. Shorter travel distance than the roll but recovers twice as fast.Expends 3 Stamina. Provides immediate micro iframe recovery, allowing you to stay tightly in the pocket.

Guard 3 entries

SkillDescriptionEffect
GuardHold block to brace for impact. Absorbs kinetic energy using weapons or shields.Shields do not consume stamina on block, but can be completely disabled by specific Heavy Attacks.
Impact GuardHighly fortified bracing posture, optimized for heavy endgame survival.Defensive anchor. Massively increases resistance to shield-disabling slams, keeping your guard active longer.
ParryTap blocking moments before impact to deflect physical force back on the aggressor.Absorbs hit entirely at 0 stamina cost, cracks boss base defenses, and leaves them completely staggered for 2 seconds.

Passive 10 entries

SkillDescriptionEffect
BonebreakerHeavy physical fracturing mechanics.Every hit increases damage on the target by 5% up to 8 stacks and gives a bonus of 10% attack speed while equipped.
Adaptive SkinDendritic scales that learn from previous physical trauma.Grants 15% resistance that stacks up to 3 times for that exact same type of damage.
BerserkerCursed strength fueled by deep bloodloss.Gain up to +35% increased raw melee damage as your current health pools drop below 45% maximum capacity. When out of stamina, attacks will consume health instead.
Strength on Parry/Dodge (Level 4)Converts defensive timing into raw physical power.Grants +4 Strength upon executing a parry or perfect dodge.
Resistance on Parry/Dodge (Level 4)Bolsters your flesh immediately after close evasions.Grants +4 Resistance upon executing a parry or perfect dodge.
Heal on Parry/Dodge (Level 4)Recovers vitality through pure momentum.Heals 4 HP upon executing a parry or perfect dodge.
Stun Immunity on Parry/Dodge (Level 4)Prevents interruption for a duration after successful defense.Grants Stun Immunity level 4 duration upon executing a parry or perfect dodge.
Stamina Regeneration on Parry/Dodge (Level 4)Refunds exertion limits after perfect technical blocks.Grants 4 Stamina Regeneration upon executing a parry or perfect dodge.
Precise ParryA parry within a parry; features an exceptionally tight deflection window.Perfect parry with a tiny window; if you parry within that small window it grants a very strong counterattack.
Emergency EscapeThe ultimate fail-safe escape trigger.Buffs stamina regen by +0.5. You can dodge to cancel active attacks, and you can still dodge even at 0 stamina.

Core Stats
What every weapon, armor, enchant and accessory feeds into.

StatMeaning
⚔ Attack DamageRaw melee output — scales DPS with weapon attack speed.
🛡 Total ArmorPhysical damage mitigation (hearts saved). Diminishing returns when stacked.
🧠 ToughnessPoise stability — resists guard-breaks and stagger from heavy attacks.
⚡ StaminaPool for dodges, sprints and guard. Base 20; regen scales with gear (Cursium set).

Enchantments 16 entries
mainHand/offHand apply to weapons; armor slots apply to the matching piece.

EnchantmentStatEffectApplies To
Sharpness 5+5 DamageIncreases weapon melee damage.Main hand, Off hand
Smite 5+Smite 5Increases damage to undead mobs.Main hand, Off hand
Bane of Arthropods 5+Bane 5Increases damage to arthropod mobs.Main hand, Off hand
Knockback 2+Knockback 2Increases weapon knockback.Main hand, Off hand
Fire Aspect 2+Fire Aspect 2Sets target on fire.Main hand, Off hand
Looting 3+Looting 3Increases mob drops.Main hand, Off hand
Protection 4+4 ArmorAdds 4 armor to the armor piece that it is put on.Helmet, Chestplate, Leggings, Boots
Invigoration 5+10 Max StaminaAdds +10 max stamina to each piece its put on.Helmet, Chestplate, Leggings, Boots
Respiration 3+Respiration 3Extends underwater breathing time and improves vision underwater.Helmet
Aqua Affinity+Aqua AffinityIncreases underwater mining and breaking speed.Helmet
Thorns 3Thorns 3 DamageReflects a portion of damage back at attackers.Helmet, Chestplate, Leggings, Boots
Swift Sneak 3+Sneak SpeedIncreases movement speed while sneaking.Leggings
Depth Strider 3+Water SpeedIncreases underwater movement speed.Boots
Soul Speed 3+Soul SpeedIncreases movement speed on soul sand and soul soil.Boots
Frost Walker 2Water WalkingFreezes water underneath into ice blocks.Boots
Feather Falling 4-Fall DamageReduces fall damage significantly.Boots

Arcane Imbue
How spell damage is amplified.

Spell damage is multiplied when you wear gear tuned to a spell's school. Equip the matching spell-school robe set or socket spell stones to raise that school's damage multiplier. With no school gear, standard (1×) multipliers apply. Stack robes + stones of the same school for the biggest burst.

Build Archetypes
Your gear combo resolves to a named playstyle.

Your equipment is automatically read into an identified archetype. A balanced loadout reads as the Wandering Duelist; specific set + weapon combos unlock named power builds:

  • Cheat-Death Executer — Cursium Set + Guillotine Blade.
  • Wandering Duelist — generic balanced melee fundamentals.

Use the in-game build planner to discover your archetype, then tune enchants and accessories around it.

105 spells across 9 schools (Iron's Spells). Cast types: Instant one-shot   Long charged   Continuous channelled. Equip matching school robes/stones to boost damage (see Stats & Builds → Arcane Imbue).

Blood School 10 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
AcupunctureInstant25 to 7020s2 Damage | 5-14 ProjectilesTargeted1 to 10
RareLegendary
Around a targeted creature, create a field of blood needles in every direction, shooting down and healing you for 25% of damage done
Blood NeedlesInstant25 to 7010s2-4.25 Damage | 5 Projectiles16 blocks1 to 10
UncommonLegendary
Create a ring of needles made from blood and fire them forward, skewering targets and healing you for 25% of damage done
Blood SlashInstant25 to 4510s10-14 Damage8 blocks1 to 5
RareLegendary
Slash forward to send out a concentrated blade of blood, slicing through creatures and healing for 15% of damage done.
Blood StepInstant30 to 7012s12-28 Block RangeVariable1 to 5
UncommonLegendary
Instantaneously teleport to where you are looking, or directly behind any targeted creature. Gain a short duration of true invisibility upon reaching your destination.
DevourInstant25 to 6120s6-15 Damage | 2-6 Max HP on Kill4 blocks1 to 10
UncommonLegendary
Pull in a nearby creature and attack them with a bite, leeching 15% of damage done as health. If the creature is killed, you temporarily gain additional max HP. Created by the Ancient Magician known as Yorhavich.
HeartstopInstant100 to 140120s10s-16s Effect LengthSelf1 to 5
RareLegendary
Cast to inflict yourself with Heartstop, an effect that makes you temporarily invulnerable. However, once it wears off, you take 50% of all damage accumulated while under its effects.
Raise DeadLong50 to 100150s3-8 SummonsSelf1 to 6
UncommonLegendary
Cast to summon undead minions from the earth beneath you. The higher the power, the better equipment they will have.
Ray Of SiphoningContinuous8 to 1715s1-3.25 Damage | 12 Block Range12 Block Range1 to 10
CommonLegendary
Hold to cast a ray of necrotic energy that siphons health from creatures it hits, damaging them and healing you for 100% of damage done.
SacrificeInstant25 to 451s12-16 Base Damage | 3 Block Radius3 Block Radius1 to 5
RareLegendary
Target one of your magic summons to cause them to explode, killing them instantly, and dealing large damage in the area around them. The summon's remaining health boosts the damage dealt and radius of explosion.
Wither SkullInstant20 to 381s6-10.5 Damage24 blocks1 to 10
UncommonLegendary
Launch a wither skull forward that explodes in a small radius around the impact. The higher the level, the faster the projectile.

Eldritch School 7 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Abyssal ShroudInstant300 to 340200s6s-18s Effect LengthSelf1 to 3
LegendaryLegendary
Cloak yourself with the shadows of the abyss, granting the ability to evade any attack for a short duration of time.
Eldritch BlastInstant90 to 15015s15 Damage | 3-7 Blasts | 30 Block Range30 Block Range1 to 5
LegendaryLegendary
Fire rays of pure, devastating energy.
Planar SightInstant150 to 250200s40s-1.3m Effect LengthSelf1 to 3
LegendaryLegendary
Shift your vision in between planes, gaining the ability to see creatures through solid material.
Pocket DimensionLong300 to 30060sPersonal SanctuarySelf1 to 1
LegendaryLegendary
Cast to transport yourself into a personal pocket dimension only you can access, giving a small free range area.
Sculk TentaclesLong150 to 30030s8 Damage | 2.5-6.5 Block RadiusGaze Focus1 to 4
LegendaryLegendary
From where you look, erupt a mass of sculk energy in the form of wailing tentacles, damaging and blinding creatures caught in the chaos.
Sonic BoomLong110 to 21025s20-36 Damage | 20-30 Block Range20-30 Block Range1 to 3
LegendaryLegendary
Blast forth a sonic boom of immense power, passing through solid material and harming all creatures in its path.
TelekinesisContinuous25 to 2535s12-20 Block Range12-20 Block Range1 to 5
LegendaryLegendary
Reach out with a spectral force and grip a creature, forcing them towards your gaze. Creatures are susceptible to kinetic damage.

Ender School 14 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Black HoleLong300 to 800120s2 AOE Damage | 6.1-16.1 Block Radius6.1-16.1 Block Radius1 to 6
LegendaryLegendary
Around a targeted location, create a fissure into the void, manifesting a black hole that will suck in nearby creatures and slowly crush them to death
CounterspellInstant50 to 5010sDispel UtilityVariable1 to 1
RareRare
Interrupt player and mob casting. Banishes summoned shield, blood slash, creeper head, creatures. Removes root and mob effects like fortify or evasion.
Dragon BreathContinuous5 to 1412s1-7.75 DamageFrontal Cone1 to 10
CommonLegendary
Hold to spew a cone of dragon breath forwards. Each time a creature is hit, there is a chance to create a pool of dragon breath at their feet.
Echoing StrikesInstant50 to 9060s30%-70% Damage | 2.0 Block Radius | 20s-40s Effect LengthSelf (Buff)1 to 5
RareLegendary
While under the effects of the spell, non-magical attacks will leave an echo of ender energy behind, shortly thereafter exploding with an echo of the original attack's damage.
EvasionInstant40 to 120180s1-5 Hits DodgedSelf1 to 5
EpicLegendary
Cast to imbue yourself with ender energy. Upon being attacked while under its effects, you will immediately teleport within a short radius and avoid taking any damage. Only a finite amount of hits can be dodged before the effect immediately wears off.
Magic ArrowLong40 to 858s10-28 DamageLong Range1 to 10
RareLegendary
Hold to charge a piercing arrow made of arcane energy. This arrow has no gravity and can travel through blocks.
Magic MissileInstant10 to 281s6-10.5 DamageVariable Range1 to 10
CommonLegendary
Shoot a bolt of concentrated arcane magic. Also a trademark of every wizard.
PortalInstant200 to 220180s48 Cast Range | 5m-9m Portal Duration48 Cast Range1 to 3
UncommonLegendary
Creates two portals that allows players to travel back and forth between them.
RecallLong100 to 100300sTeleport to SpawnWorld Scope1 to 1
UncommonUncommon
Warps you back to your spawn location, or world spawn if there is none.
Shadow SlashInstant30 to 9015s5.0-9.0 DamageDash Range1 to 5
CommonLegendary
Dash forward with a arcing slash of arcane energy, striking creatures in an area. Projectiles hit are deflected. Scales off held weapon's melee damage and enchantments.
StarfallContinuous5 to 1416s4-8.5 Damage | 6 Block Radius6 Block Radius1 to 10
UncommonLegendary
Target a single area and continuously rain down arcane comets from above for the duration of the spell
Summon Ender ChestInstant25 to 255sUtilitySelf1 to 1
RareRare
Apparate your Ender Chest inventory upon casting.
Summon SwordsLong80 to 140150s3 Summons | 100%-140% Damage | 100%-180% HealthVariable1 to 5
RareLegendary
Conjure a trio of spectral armaments to aid in battle: a brawling shortsword, a quick rapier, and a tanking claymore. Created by the Ancient Magician known as Hazentouvel.
TeleportInstant20 to 403s10-50 Block Range10-50 Block Range1 to 5
UncommonLegendary
Instantaneously teleport to where you are looking, leaving nothing but a cloud of ender energy behind.

Evocation School 15 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Arrow VolleyLong40 to 9015s2 Damage | 25-80 ProjectilesVariable1 to 6
UncommonLegendary
Around a targeted creature or block, summon a rolling wave of magical arrows from the sky.
Chain CreeperLong40 to 9015s5 Damage | 3-8 ProjectilesVariable1 to 6
UncommonLegendary
Around a targeted creature or block, conjure a ring of creeper heads that falls to the ground and explodes. Any creature killed by this blast will conjure another, smaller, ring of creeper heads. This can chain multiple times.
Fang StrikeLong30 to 575s8-17 Fangs | 6-15 DamageLine1 to 10
CommonLegendary
Conjure a line of evoker fangs in front of you, in classic illager fashion.
Fang WardLong45 to 8015s2-4 Rings | 8-15 DamageSelf (AoE)1 to 8
CommonLegendary
Conjure protective rings of evoker fangs around you, in classic illager fashion.
FirecrackerInstant20 to 381s4-13 DamageGaze Focus1 to 10
CommonLegendary
Instantaneously conjure a firework where you look that explodes in a small radius around it.
GustLong30 to 7512s100%-190% Strength | 4.5-9 Impact DamageFrontal Cone1 to 10
UncommonLegendary
Conjure a strong gust of wind, knocking back creatures in a conical shape, causing damage if they impact a wall
InvisibilityLong35 to 7545s10s-35s Effect LengthSelf1 to 6
RareLegendary
Cast to briefly grant yourself true invisibility, which hides armor and held items, but immediately wears off upon dealing damage. Mobs also lose aggro.
Lob CreeperInstant20 to 382s6-10.5 DamageMedium Range1 to 10
UncommonLegendary
Lob the head of a creeper forward that explodes in a medium radius around the impact. The higher the level, the faster the projectile.
ShieldInstant35 to 808s15-105 HPGaze Focus1 to 10
CommonLegendary
Conjure a stationary shield of arcane energy where you look that will block projectiles and prevent creatures from passing.
SlowLong50 to 8080s10%-40% Slowed | 20s-32s Effect Length | 5 Max TargetsVariable1 to 4
EpicLegendary
In a radius around a targeted creature, apply the Slowed effect to enemies, decreasing movement speed, attack speed, mining speed, mana regeneration, and cast time for a duration.
Spectral HammerInstant15 to 352s3x3x2 | 16 Block Range16 Block Range1 to 5
UncommonLegendary
Conjure a spectral hammer out from where you look that will mine all connected stone-type blocks in a cube where it hits, leaving only ores and rubble behind.
Summon HorseLong50 to 5820sUtilitySelf1 to 5
CommonLegendary
Conjure a spectral steed that will follow you around and only let you ride. The horse's speed, health, and jump height scales with spell power.
Summon VexLong50 to 90150s3-7 SummonsVariable1 to 5
RareLegendary
Cast to conjure vexes that will follow, protect, and fight for you.
ThrowLong10 to 308s1.0-5.0 DamageVariable1 to 5
CommonLegendary
Cast to throw your held item, dealing a base damage plus damage normally inflicted by the item.
WololoLong10 to 1010sWololoVariable1 to 1
LegendaryLegendary
Wololo!

Fire School 13 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Blaze StormContinuous5 to 1420s2-5.59 DamageFrontal Cone1 to 10
CommonLegendary
Hold to unleash a barrage of blaze fireballs, shooting rapidly but wildly in front of you and igniting any creatures or blocks hit.
Burning DashInstant20 to 3810s6-15 DamageDash Focus1 to 10
CommonLegendary
Quickly launch yourself forward in a haze of fire, searing creatures you pass through while in a blaze.
Fire ArrowLong40 to 858s11-20 Damage | 3 Block Radius | 5.5-10 AOE DamageLong Range1 to 10
RareLegendary
Aim an arrow made of fiery magic that will deal direct damage on impact and explode for half damage in a small radius around it. It flies straight for a duration before gravity affects it.
Fire BreathContinuous5 to 1412s1-7.75 DamageFrontal Cone1 to 10
CommonLegendary
Hold to spew a cone of fire outwards, igniting creatures and blocks in its path.
FireballLong60 to 12025s10-30 Damage | 3-7 Block RadiusAoE1 to 5
RareLegendary
Manifest and throw a ball of fire, exploding and dealing massive damage on impact.
FireboltInstant10 to 281s6-10.5 DamageProjectile1 to 10
CommonLegendary
Shoot a small projectile of fire, igniting whatever it hits.
Flaming BarrageInstant80 to 10015s3-11 Damage | 5 ProjectilesHoming1 to 5
RareLegendary
Repeatedly cast to shoot individual small fireballs, which home towards your cursor, or the creature your cursor is targeting.
Flaming StrikeLong30 to 9015s5.0-13.0 DamageMelee Swipe1 to 5
CommonLegendary
Unleash a sweeping melee attack in the form of a wreath of flames. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.
Heat SurgeLong50 to 10045s15%-40% Reduced Armor | 10s-20s Effect Length | 6.5-9 Block RadiusAoE around self1 to 6
CommonLegendary
Emanate a surge of fiery magic, igniting and rending creatures in a radius around you. Rended creatures have reduced armor.
Magma BombLong30 to 6512s8 Damage | 1.7-3.9 AOE Damage | 4 Block RadiusAoE1 to 8
UncommonLegendary
Launch a bomb made from magma, exploding on impact and leaving a field of fire where it lands
Raise HellLong90 to 27025s15.0 Damage | 8 Block Radius | 1-5 CastsAoE Shockwave1 to 5
LegendaryLegendary
Slam down your weapon to wreath a fiery shockwave in a large radius around you. Damage scales based on the held weapon.
ScorchLong50 to 9512s8-17 Damage | 2.5 Block RadiusAoE1 to 10
UncommonLegendary
In a targeted area, erupt a scorch of fiery magic, damaging creatures in the zone and leaving a field of fire.
Wall Of FireInstant30 to 5030s4-8 AOE Damage | 13-25 Block RangeVariable1 to 5
CommonLegendary
Recast to place anchor points, which erupts into a wall of fire when the cast finishes, or when the maximum length is reached. This wall blocks projectiles and ignites creatures that pass through it.

Holy School 12 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Angel WingInstant80 to 160120s10s-50s Effect LengthSelf1 to 5
LegendaryLegendary
Cast to gain wings made of holy energy, acting as an elytra, for a brief period of time.
Blessing Of LifeLong10 to 5510s6-15 HealingTargeted1 to 10
CommonLegendary
Cast to target any creature, showing a glowing outline. Completing the cast will heal this creature.
CleanseLong100 to 10060s3 Block RadiusAoE1 to 1
EpicEpic
Pray to a divine magic to cleanse yourself and nearby allies of harmful status effects.
Divine SmiteLong30 to 9015s8.0-20.0 DamageMelee Swipe1 to 5
CommonLegendary
With a fervor of holy energy, swing forth your weapon, doing a melee area attack. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.
FortifyLong80 to 17060s6-15 Temporary HP | 8 Block RadiusAoE1 to 10
CommonLegendary
Upon casting, fortify every friendly creature within a radius around you, giving them temporary HP.
Greater HealLong100 to 10045sMax HealingSelf1 to 1
RareRare
A more powerful but much slower version of heal, this spell will completely heal yourself upon being casted.
Guiding BoltInstant20 to 658s3-7.5 Damage | 25s Effect LengthProjectile Range1 to 10
CommonLegendary
Fire a slow bolt of holy energy. Creatures hit will gain the Guided effect, homing nearby projectiles in towards them
HasteLong50 to 8080s10%-40% Hastened | 30s-45s Effect Length | 5 Max TargetsAoE1 to 4
EpicLegendary
In a radius around a targeted creature, or yourself if no creature is targeted, apply the Hastened effect, increasing movement speed, attack speed, mining speed, mana regeneration, and cast time reduction for a duration.
HealInstant30 to 13530s5-12 HealingSelf1 to 8
UncommonLegendary
Cast to infuse yourself with holy energy and immediately regain health.
Healing CircleLong40 to 13025s0.5-2.75 AOE Healing | 5 Block Radius | 10s DurationAoE1 to 10
CommonLegendary
Around a targeted creature or block, place a stationary circle of holy magic that heals allies within
SunbeamInstant40 to 13020s12-25.5 DamageAoE1 to 10
UncommonLegendary
Funnel the power of the heavens into a beam of holy energy from above, smiting targets in an area.
WispLong15 to 333s5-14 DamageHoming1 to 10
CommonLegendary
Conjure a projectile of holy energy that will float towards nearby targets and deal damage upon impact.

Ice School 11 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Cone Of ColdContinuous5 to 1412s1-7.75 DamageFrontal Cone1 to 10
CommonLegendary
Hold to cast out a cone of cold energy, freezing creatures in its path.
Frost StepInstant15 to 5012s10.5 Block Range | 4-11 Shatter DamageVariable1 to 8
RareLegendary
Teleport to where you are looking, leaving behind a shadow of ice. This shadow will take nearby aggro, and shatter into icicles after 5 seconds or upon taking any damage.
FrostbiteInstant80 to 12060s6-10 Shatter Damage | 30s Effect LengthSelf1 to 5
EpicLegendary
Imbue yourself with a magical Frostbiting power, making any fully-frozen creature you kill turn into an Ice Shadow. Ice Shadows shatter into icicles after 5 seconds or upon taking any damage.
FrostwaveLong50 to 8545s10s-31s Effect Length | 6.75-12 Block RadiusAoE1 to 8
CommonLegendary
Cascade a wave of frost magic in a radius around you, afflicting creatures with chilled. Chilled creatures become entombed in ice when fully frozen.
Ice BlockLong40 to 9015s14-24 DamageVariable1 to 6
RareLegendary
Conjure a giant chunk of ice above a targeted creature or block. After a short delay, it will fall down and explode for area frost damage, doing additional damage to any creatures hit on the way down.
Ice SpikesInstant30 to 12015s12-21 Damage | 8-22 SpikesVariable1 to 10
CommonLegendary
Unleash a cascading line of ice magic, creating ice crystals that emerge from the ground. The final spike does full damage, and will emerge early if a creature within range is targeted.
Ice TombInstant30 to 13530s1 Healing | 5s-12s DurationSelf1 to 8
UncommonLegendary
Encase yourself in a protective tomb of ice, providing healing while within, absorbing one hit or counterspell before breaking. Dismount to leave the tomb.
IcicleInstant10 to 281s6-10.5 DamageVariable1 to 10
CommonLegendary
Fire a piercing bolt of cold energy in the form of an icicle, freezing those it touches.
Ray Of FrostInstant25 to 8515s12-18 Damage | 4.5s-7.5s Freeze Time | 30 Block Range30 Block Range1 to 5
CommonLegendary
Fire a beam of cold energy, dealing low damage but immediately applying freeze to the creature hit.
SnowballLong40 to 4812s4-6 Block Radius | 10s DurationAoE1 to 5
UncommonLegendary
Conjure a giant snowball and throw it forward, bursting into a frosty field and Chilling creatures in a surrounding radius on impact. Chilled creatures become entombed in ice when fully frozen.
Summon Polar BearLong50 to 140180s24-60 HP | 4-13 DamageSelf1 to 10
RareLegendary
Cast to summon a polar bear who will follow, protect, and fight for you, as well as providing a mount.

Lightning School 10 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
AscensionInstant50 to 5915s5-14 DamagePoint Blank AoE1 to 10
RareLegendary
Cast to strike lightning at your feet and ascend quickly into the air, and gain reduced gravity for a short duration. The lightning bolt deals damage and knocks back creatures struck.
Ball LightningInstant20 to 561s5-9.5 DamageVariable1 to 10
CommonLegendary
Conjure an orb of lightning that slowly moves forward, damaging creatures it phases through and bouncing off blocks.
Chain LightningInstant25 to 8820s6-15 Damage | 4-13 Max Targets | 4-8.5 Block RangeTarget Cascading1 to 10
UncommonLegendary
Start a chain of lightning from a targeted creature, causing waves of zapping magic to cascade to nearby creatures
ChargeInstant50 to 10040s30s-46s Effect Length | +20%-+60% Speed | +10%-+30% Attack Damage | +5%-+15% Spell PowerSelf1 to 3
RareLegendary
Imbue yourself with the power of lightning, increasing your speed and combat abilities.
ElectrocuteContinuous3 to 1212s1.75-8.5 DamageFrontal Cone1 to 10
CommonLegendary
Hold to manifest a cone of electrical energy, damaging creatures in its path.
Lightning BoltInstant75 to 21025s10-28 DamageVariable Range1 to 10
EpicLegendary
Down from the heavens, summon a bolt of lightning.
Lightning LanceLong50 to 1408s14-32 DamageLong Range1 to 10
UncommonLegendary
Hold to charge a spear made of lightning. Release to throw it like a javelin, dealing high damage to the creature it hits.
ShockwaveLong70 to 10530s10-15.25 Damage | 9-16 Block RadiusAoE1 to 8
CommonLegendary
Coalesce a surge of electrical power, and unleash it in a devastating shockwave, blasting exposed creatures.
ThunderstormLong70 to 140120s8-15 Damage | 20 Block Radius | 20s-34s Effect LengthAoE1 to 8
RareLegendary
Cast to conjure a thunderstorm centered around yourself, which strikes nearby creatures within sight with a small bolt of lightning every 2 seconds for the spell's duration.
Volt StrikeInstant30 to 7510s6-15 DamageDash Focus AoE1 to 10
CommonLegendary
Leap forward in a spinning voltaic attack, striking the first creature or surface you hit, and dealing a residual blast in a small area around the impact.

Nature School 13 entries

SpellCastManaCooldownDamageRangeLvl / RarityEffect
Acid OrbLong40 to 11015s3 Block Radius | 20%-55% Reduced Armor | 20s Effect LengthAoE1 to 8
CommonLegendary
Spit an orb of acid, splashing in a radius upon impact and rending creatures hit, melting away and reducing their armor
BlightLong60 to 20090s10%-80% Reduced Healing | 5%-40% Reduced Damage | 30s Effect LengthTargeted1 to 8
RareLegendary
Target a creature to blight them, reducing their incoming healing and outgoing damage
EarthquakeLong50 to 14016s2-4.25 AOE Damage | Slowness 1-3 | 8 Block RadiusAoE1 to 10
UncommonLegendary
Conjure an earthquake around a targeted creature or location, causing tremors to ripple through the ground, damaging and slowing creatures in the area.
Firefly SwarmLong40 to 13020s2-5 AOE Damage | 2.0 Block RadiusTargeted Swarm1 to 10
UncommonLegendary
Emanate a swarm of violent fireflies, following a targeted creature and dealing aoe damage. If the initial target dies, the last harmed creature will be targeted.
GluttonyInstant35 to 3590s2-4 Mana Recovery | 30s Effect LengthSelf1 to 5
CommonLegendary
Turn your stomach into an arcane furnace, turning eaten food into mana for a duration.
OakskinInstant15 to 5090s+15%-+50% Damage Reduction | -20% Speed | 20s-41s Effect LengthSelf1 to 8
CommonLegendary
The great power of oak infuses itself into your skin, granting damage reduction of any incoming damage for a duration.
Poison ArrowLong40 to 8515s5-14 Damage | 0.9-2.5 AOE DamageLong Range1 to 10
CommonLegendary
Charge a powerful arrow, imbued with poison magic, that will release a poisonous cloud upon impact
Poison BreathContinuous5 to 1412s1-7.75 DamageFrontal Cone1 to 10
CommonLegendary
Spew forth a cone of poison, damaging and poisoning creatures in its reach
Poison SplashLong40 to 13020s8-17 Damage | 7s-25s Effect LengthAoE1 to 10
UncommonLegendary
Around a targeted creature or block, conjure a wave of poisonous magic that splashes down, damaging creatures hit and leaving behind a poisonous cloud
RootLong45 to 7235s5s-14s Effect LengthTargeted AoE1 to 10
UncommonLegendary
Around a targeted creature, sprout magical roots than entangle them and completely prevent non-magical movement
Spider AspectInstant35 to 7090s5%-40% Additional Poisoned Damage | 20s-55s Effect LengthSelf1 to 8
RareLegendary
Instill yourself with poisonous magic, dealing additional melee, ranged, or spell damage creatures that are poisoned
StompLong50 to 9016s8-16 Damage | 5-9 Block RangeTremor Line1 to 5
UncommonLegendary
With a magic force, stomp the ground in front of you and send a short tremor forward through the ground, damaging creatures in its path.
Touch DigInstant15 to 150sIron Harvest Level | 8 Block Range8 Block Range1 to 3
RareLegendary
Use magic to break a block. Held items affect drops.

Azyrium fields 22 weapons across three tiers. Higher damage usually means slower swing speed — balance reach, poise damage and DPS to your build.

Epic Fight Base 6 entries

WeaponDmgSpdMovesetTraits
Longsword
A versatile, balanced blade offering standard combat range and consistent posture-shattering capabilities.
71.6V-Slash & Thrust Sweep Combo⚔ Balanced: Moderate poise damage
⚔ Sweeping Slashes: Hits multiple in front
Spear
High reach polearm. Punish boss wind-ups safely from distance, but suffers against hyper-aggressive close-range trackers.
61.4Thrust, Pierce & Pole Vault Strike⚔ Reaching: Direct extra range
⚔ Sweet-spot bonus: Spaced hits deal +15% more damage
Greatsword
Extremely slow, high-commitment colossus. Grants brief hyper-armor windows during swings, allowing you to force trades.
120.8Overhead Carnage & Whirlwind Slam⚔ Heavy Weight: Blocks 30% standard physical damage passively
⚔ Hyper-Armor: Unstoppable during active swing frames
Katana
Features immediate visual feedback and swift multi-hit strike patterns. Essential for stacking attack counts.
61.8Precision Unsheathe & Step Slashes⚔ Fluid Motion: Shortens dodge recovery times
⚔ Edge State: Fills bleed status fast
Uchigatana
A deadly execution standard choice. Highly receptive to blood magic imbuements.
71.7Shadow Rush & Crimson Crescent Arc⚔ Precision Edge: Critical hits restore 2 stamina
⚔ Iaido Mastery: Quickdraw attacks hit 1.5x damage
Dagger
Blistering speed but minimal range. The Pivot-Stab skill teleports you behind targeted bosses when timed correctly.
42.2Twin Jabs, Pivot-Stab & Backstab Execution⚔ Backstab Boost: +100% critical damage when striking from behind
⚔ Lightweight: Dodging uses 20% less stamina

Signature Weapons 8 entries

WeaponDmgSpdMovesetTraits
Vanguard Sword
High-mitigation commander blade. Great for transitioning between hard defenses and fast counters.
91.5Chivalric Advance & Shield-Breaker Over-Head⚔ Stance Preservation: Halves stamina cost of Epic Fight parries
⚔ Poise Break: Deals massive stagger damage to medium bosses
Empress Shortblade
A royal relic imbued with swift wind mechanics. Allows quick-step repositioning and swift hit build-ups.
72.1Gilded Flurry & Ghostly Step Slash⚔ Haste: Grants Speed I permanently when equipped
⚔ Ethereal Cuts: Ignores 15% of boss base physical defense
Duskfire
Born from embers of fallen titans. Ignites targets on physical strikes and charges an ultimate heat unleash.
101.2Ashen Sweep & Smoldering Pierce⚔ Ashen Blaze: Applies stacking Fire Damage over Time
⚔ Flicker Focus: Combos recharge mana at +20% rate
Crimson Moon
A cursed curved sword that thrives on suffering. Scales directly with missing HP.
111.1Lunar Arc & Blood Sacrifice Horizon⚔ Bloodlust: Deals up to +40% extra damage as your current HP drops
⚔ Sanguine Rip: Consumes 1% health to trigger 5% lifesteal bursts
Kusakabimaru
Represents the pinnacle of the perfect combat flow. Optimized for instant parrying of heavy physical strikes.
81.9Perfect Deflect & Sekiro Tempest Combo⚔ Posture Master: Successful parries replenish 20% stamina
⚔ Unrelenting: Attack recovery frames can be instantly cancelled by a block
Yamato
The legendary katana that separates dimensions. Cuts through solid space and ignores heavy armor.
111.8Judgement Cut & Mirage Dimensional Blink⚔ Judgement Slash: Heavy attacks trigger space tears, hitting 3 times
⚔ Dimensional Step: Activating dodges while holding Yamato is completely immune to collision
HF-Murasama
Advanced cybernetic red katana. Its highfrequency vibration completely disintegrates Boss armor structures.
131.7High-Frequency Discharge & Heavy Over-Drive Sweeps⚔ Vibro-Blade: Completely deletes 30% of monster physical defense values
⚔ Overdrive: Hitting foes ramps up your attack rate by up to 25%
Ancient Skulk Twinblades
Forged from the acoustic resonance of ancient deep cities. Slices through silence, growing stronger in darkness.
102.3Shadow Waltz & Skulk Echo Flurry⚔ Echoing Strike: Every fourth hit unleashes a sonic boom that deafens and staggers
⚔ Shadow Step: Grants invisibility for 2 seconds after a perfect dodge

Cataclysm Specials 8 entries

WeaponDmgSpdMovesetTraits
The Incinerator
The monumental Greatsword dropped by Ignis. High raw physical damage tied to devastating lava release animations.
160.7Molten Overload & Earth-Splitting Magma Slam⚔ Flame Burst: Heavy hits spawn magma pools, dealing massive fire damage
⚔ Unyielding Core: Grants immune to crowd-control and knockback during execution
Infernal Forge
A heavy mechanical axe mimicking Ignis forge hammers. Shatters any blocking shields instantly and creates deep shockwaves.
150.8Quake Smasher & Crucible Fracture⚔ Shield Breaker: Bypasses standard shields entirely and inflicts heavy stagger
⚔ Seismic Quake: Ground slams damage and slow everything in an 8-block cone
Void Forge
Heavy warhammer that controls gravitational fields. Drags elusive bosses directly into your range.
140.9Gravity Singularity & Abyss Crusher⚔ Gravity Well: Heavy strikes trigger a gravitational field pulling nearby units in
⚔ Abyssal Heavy: Hits deals bonus damage scaling with targets maximum health
Meat Shredder
Fast dual blades designed for flesh extraction. Applies crippling bleed statuses that prevent boss health recovery.
82.1Dual Sawmill Whirr & Sanguine Shredder⚔ Butcher Clicks: Every attack inflicts a stack of arterial bleed
⚔ Meat Haste: While a nearby opponent is bleeding, gain 20% increased movement speed
Tidal Claws
Worn like fist weapons. Grants incredible underwater lunge mobility and extremely rapid multi-hitting combos.
72.3Hydro-Jet Leaps & Coral Shredder Flurry⚔ Tidal Surge: Dodging with claws equipped lunges you forward in a jet of water
⚔ High Frequency: Excellent for proccing Curio trigger effects
Coral Bardiche
A majestic heavy polearm that controls oceanic weights. Combines greatsword hyper armor with spear reach.
111.3Oceanic Crescent Sweeps & Geyser Stave⚔ Crushing Depth: Attacks inflict fatigue, slowing boss attack speed by 10%
⚔ Hydro Lance: Heavy slashes emit pressurized water lines piercing armor
Bulwark of the Flame
Endgame heavy shield retrieved from Ignis the Ruinous. Possesses absolute block potential.
50.9Unshakable Counter & Phalanx Fire Breath⚔ Molten Shield: Blocks reflect 30% of physical damage as Fire Damage
⚔ Unbreakable Guard: Massively resists shield-disable mechanics from heavy strikes
Wither Assault Weapon
The Harbinger's shoulder attachment scaled down. Offers continuous long-range heavy blast support.
101Wither Rocket Barrage & Laser Sweeper⚔ Dark Core Artillery: Fires target-seeking wither projectiles at the cost of mana
⚔ Wither Rot: Inflicts Wither III on direct contact hits

37 bosses across the world's dimensions and special domains. Difficulty ☠☠☠☠☠ to ☠☠☠☠☠. Read mechanics and counters before engaging — most fights punish blind blocking and reward dodges, parries and the right resistance gear.

Overworld 8 entries

The Entombed Watcher ☠☠☠☠☠ 3/5 Overworld

The primordial Land Golem. A massive tower of rock and crystal capable of shifting solid tectonic plates. Humanoid but incredibly massive.

  • Bedrock Upheaval: Summons horizontal rock plates to lift players or crush them against walls.
  • Horizontal Sweep: A massive 180-degree sweep covering absolute half-circle spaces but possesses zero tracking.
⚔ Counter Do not dodge backward. Run diagonally forward around his flanks; his wide horizontal attacks have no mid-swing correction, leaving him wide open to backstabs.
Idol of the Drowned ☠☠☠☠☠ 3/5 Overworld

A humanoid, tide-controlling elemental guarding flooded ocean towers. Wields a powerful sea trident with immense mechanical skill.

  • Trident Thrust & Recall: Thrusts a massive trident forward to unleash rushing tides, then hurls it in a high-speed line before recalling.
  • Whirlpool Surge: Summons sucking water cyclones that slow players down.
⚔ Counter Dodge the linear path of the trident throw and coordinate side steps when it is recalled back. Equip Abyss or Depth Strider boots to offset deep tide pulls.
Void Blossom ☠☠☠☠☠ 3/5 Overworld

A gigantic, mutated void-dwelling flower hidden deep within overgrown caves, dispersing lethally toxic spore columns.

  • Poison Cloud Aura: Releases massive gas puffs that inflict continuous damage.
  • Petal Block Shield: Closes petals, becoming immune to standard weapons while summoning mini flowers.
⚔ Counter Clear background flowers immediately and strike the core when it blooms.
Ferrous Wroughtnaut ☠☠☠☠☠ 3/5 Overworld

A monolithic, heavily armored automaton found slumbering in deep underground wrought chambers. It wields the massive Wrought Axe and is completely invulnerable from the front.

  • Frontal Invulnerability: Negates all standard physical frontal damage and projectiles. Striking the front reflects no damage.
  • Vertical Cleave: Swings its massive axe downward with devastating force, temporarily getting it stuck in the ground.
  • Horizontal Sweep: Unleashes a wide, 360-degree horizontal axe swing covering a massive radius.
⚔ Counter Wait for it to perform its vertical cleave attack. Once the axe gets stuck in the ground, rapidly flank behind it and strike the exposed weak point on its back to deal critical damage.
god of the core ☠☠☠☠ 4/5 Overworld

A volcanic fire-golem sentinel. Humanoid but completely animated by hot core slag, it engages challengers with blazing fast attacks using an uchigatana type weapon.

  • Fiery Uchigatana Slash: Performs lightning-fast forward slashes with an uchigatana type weapon that leave blazing fire trails.
  • Tectonic Collapse Slag: Slam-shatters the terrain with rapid downward uchigatana strokes, melting sections of the arena.
⚔ Counter His blade slashes are exceptionally fast; timing parries or executing quick iframe blinks is vital. Stay to his side to avoid direct volcanic lines.
Night Lich ☠☠☠☠ 4/5 Overworld

A terrifying skeletal wizard residing in cold, snowy towers. Casts freezing magics and summons glacial spires.

  • Pillar Conjuring: Rains frozen towers down from above on targets.
  • Phantom Orb Swarm: Fires hovering purple spirit cells that chase targets.
⚔ Counter Rely on swift side steps to evade falling spires and slash him between casting slots.
Frostmaw ☠☠☠☠ 4/5 Overworld

A gigantic, terrible beast that slumbers in the frozen tundras, guarding a precious ice crystal. When awakened, it attacks with ferocious physical strength and blinding ice breath.

  • Ice Breath: Releases a concentrated stream of freezing breath, slowing the target and dealing massive rapid tick damage over time.
  • Heavy Ground Slam: Smash both fists into the ground doing high AoE damage and heavy knockback to anything nearby.
⚔ Counter Bait out the ice breath, strafe around it, and attack from behind. Ranged weapons or fire aspect equipment are extremely effective at chipping away its health while maintaining a safe distance.
Umvuthi, the Sunbird ☠☠☠☠ 4/5 Overworld

The creator of the Abavuthana, residing on a stationary throne in savanna groves. A master heliomancer who draws power directly from the sun to unleash devastating magic and summon masked followers.

  • Sunstrike: Calls down a column of hard sunlight at the target's location, igniting the area. Strikes occur at a much faster rate as his health decreases.
  • Solar Beam: Unleashes a concentrated, pure solar beam that rapidly tracks targets, dealing continuous burning damage.
  • Supernova Black Hole: Generates a heavy gravitational vortex to pull enemies into melee range, culminating in a massive supernova explosion.
  • Summon Abavuthana: Animates masks to summon Abavuthana followers, including Cranes that actively heal him during battle.
⚔ Counter Focus fire on the Abavuthana Cranes immediately to halt his fast regeneration. Stay evasive to avoid constant Sunstrikes, and run away the moment you feel the gravitational pull of the Supernova.

Nether 4 entries

Nether Gauntlet ☠☠☠☠☠ 3/5 Nether

A giant floating mechanical hand of pure molten fire rising from Nether lava calderas.

  • Molten Fist Drop: Bridges fire by dropping directly onto targets as an anvil.
  • Grip Squeeze: Attempts to swoop down, grasp players, and crush them.
⚔ Counter Time parries on the fist slams, or use blink abilities to escape grip maneuvers.
Evening Ghost ☠☠☠☠☠ 3/5 Nether

A wither skeleton phantom wearing a ronin hat who has a weapon similar to the uchigatana. Manipulates timing with deceptive recovery poses.

  • Fake Neutral: Triggers animation poses that look like resting states to trick players into attacking, then counters instantly.
  • Phantom Sweep: Deploys a delayed physical slash that hits exactly 1.2 seconds after the visual swipe occurs.
⚔ Counter Apply Cone of Cold to slow his animations, stripping away the timing tricks. Use standard shields to safely observe his delayed strike timings, then strike from behind.
Blaze King Tyrant ☠☠☠☠ 4/5 Nether

A towering humanoid guardian of pure basalt and active nether-fires. Defends deep hellish battlements with massive physical swings and molten rock drops. Reaching unimaginable power, he wields the deadly Ancient Skulk Twinblades.

  • Basalt Fist Pound: Smashes its heavy humanoid hands onto the bedrock, hurling streams of molten nether-stone.
  • Flame Column Burst: Channels ambient warmth to summon towering pillars of explosive magma directly underneath targets.
⚔ Counter Maintain lateral mobility to stay clear of hand smashes. Once the fire particles spark under your feet, immediately circle-dash to dodge the erupting columns.
Golden Executor ☠☠☠☠ 4/5 Nether

A wither skeleton clad in golden trim holding a piercing spear. Shows no mercy to interlopers, striking with rapid spear attacks and occasionally launching flaming fireballs.

  • Spear Lunge: Quickly thrusts with a heavy reach spear.
  • Hellfire Barrage: Shoots a volley of flaming fireballs at range.
⚔ Counter Dodge his ranged fireballs and bait out the spear attacks to exploit his recovery frames.

Aether 3 entries

The Sky Goddess ☠☠☠☠ 4/5 Aether

The Sky Goddess. A humanoid entity that controls celestial runes and lightning fields.

  • Runic Thunderfields: Summons rotating blue runic circles on the battle floor that detonate for massive lightning damage.
  • Sky Dive Bomb: Takes flight, charging down at extreme speed with a lingering multihit shockwave hitbox.
⚔ Counter Equip Bunny Hoppers to dodge floor runes cleanly. Do not attempt to hit her immediately when she lands; wait for her wings to fold and active frames to end.
Gilded Hunter ☠☠☠☠ 4/5 Aether

A silent, golden-armored assassin that never staggers. Employs swift thrusts and hyper-armor mechanics.

  • Indomitable Posture: Bypasses and ignores standard stun states completely during his active frames.
  • Golden Flash: An lightning fast dash-thrust that covers the screen, piercing standard shields.
⚔ Counter Absolutely avoid direct trading. Let his full blade-dance sequence end completely, hit twice with your fast twin blades, then instantly execute blood steps to disengage.
Valkyrie Queen ☠☠☠☠☠ 5/5 Aether

Ruler of the aetherial skies, she wields a swift katana-like weapon charged with pure ice and lightning magic. Her strikes are fluid and deadly, often chaining elemental bursts.

  • Lightning Slash: Infuses her katana with lightning, resulting in blindingly fast sweeps.
  • Glacial Storm: Summons shards of ice magic from above forcing constant movement.
⚔ Counter Keep moving to avoid the icy bombardment and block or perfectly parry her high-speed katana strikes before retaliating.

End 3 entries

The Warped Guardian ☠☠☠☠☠ 5/5 End

An extremely tough humanoid void sentinel residing at the peak of End battle towers. It holds the legendary Yamato weapon and uses the weapon with absolute, fluid skill.

  • Yamato Void slash: Executes rapid void-infused slices with the Yamato that pierce armor and open spatial dimensional rifts.
  • Dimensional Time-Freeze: Creates a massive glowing blue runic circle on the floor and tints the entire screen. When the circle appears and the screen tints, time freezes, the visual effect of shattered glass covers your screen, and an instant-death heavy overhead slash is delivered.
⚔ Counter The End Golem is a pinnacle fight. When the massive blue circle flashes and the screen transitions into a dark tint, you must get out of the circle or hold block as fast as possible to survive. If you are caught inside the time-freeze without blocking, the glass-shatter strike will kill you in one shot.
Obsidilith ☠☠☠☠☠ 5/5 End

A crystalline colossus formed from weeping obsidian. Shatters the terrain with seismic ground pounds.

  • Lava Spew Jet: Ejects a stream of liquid fire across 180 degrees.
  • Obsidilith Smash: Strikes the ground to launch shockwaves across the chamber.
⚔ Counter Wear full fire-resistant armor. Use Bunny Hoppers to negate damage when launched in the air.
The Ender Dragon ☠☠☠☠☠ 5/5 End

The absolute primeval sovereign of the void. Roams the End skies, spewed volatile dragon acid breath, and delivering crushing kinetic airborne charges.

  • Dragon Acid Breath: Spews pools of lingering radioactive ender fluid that drain armor and health.
  • Sovereign Lunge Charge: Sweeps down with massive kinetic damage and heavy knockback.
⚔ Counter De-energize her regeneration by shooting the surrounding End Crystals, then perfect roll forward under her diving lunges.

Infinite Samsara 8 entries

Terra Montis ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid incarnation of the Ancient Remnant. Resonating within the Infinite Samsara, he wields the Ruin Sledge hammer and manipulates tectonic gravity with frightening precision.

  • Sledge Tectonic Cascade: Smashes the ground with his Ruin Sledge, sending a fast-moving physical shockwave that opens chasms and launches players.
  • Ancient Tectonic Pull: Creates a localized gravity field that pulls targets in, making them vulnerable to follow-up sledge sweeps.
⚔ Counter Do not stay in front of him. Use high-speed dashes to escape his gravity field and hit his back when he recovers from sledge slams.
Letum Quietus ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid embodiment of The Harbinger. He wields the legendary red HF-Murasama high-frequency blade, cutting through raw space and defense matrices with cybernetic fluid speed.

  • Murasama Sheath Draw: Executes an instantaneous high-frequency horizontal slash that disintegrates 40% of the player armor values on hit.
  • Dimensional Tear Grids: Dashes across the arena leaving a lattice of spatial sword cuts that detonate after a 1-second delay.
⚔ Counter He is extremely fast. Listen for the transient sheen sound of his sheath, time your parry perfectly to deflect his initial draw, and jump out of the glowing slash grid.
Nihil Vacuum ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid commander of the Ender Guardian. Clad in spatial quantum plates, he wields Void Starblades and teleports flawlessly, converting pure distance into physical kinetic impact.

  • Void Starblade Flurry: Discharges horizontal spatial sword waves that home in on the target, creating miniature dark blackholes upon impact.
  • Singularity Shift: Instantly teleports directly above the target, launching a devastating downward vortex thrust.
⚔ Counter Avoid rolling early. Wait for the transient sound of his spatial blink, then time your dodge/parry to avoid the descending strike.
Anima Essentia ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid master of Maledictus. Wields the Frostmourne Staff, commanding cryogenic souls that freeze and drain target spiritual energy.

  • Glacial Soul Siphon: Summons three spinning ice-magic phantom skulls that chase targets, draining 15% of max stamina and health per second.
  • Absolute Zero Frost-Wave: Channels for 1.5 seconds before releasing a fast-moving, unblockable cold shockwave across the room that freezes targets.
⚔ Counter Interrupt his frost channel using status-breaking weapons or spell counters, and use fire-based tools to evaporate the phantom soul skulls.
Infernus Abyssus ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid deity of the Netherite Monstrosity. Armed with the monolithic Infernal Forge hammer, he controls volcanoes, molten metals, and explosive shockwaves directly.

  • Forge Magma Detonation: Slam-strikes with the Infernal Forge hammer, triggering rising columns of magma that follow the targets across the room.
  • Molten Overload Pulse: Heats up his armor to trigger an expanding radial shield of fire, deflecting physical strikes and dealing DoT.
⚔ Counter Keep moving in a broad circle to avoid the tracking magma columns. Stay clear of him during his molten overload phase and attack with ranged weapons.
Caelum Altum ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid sea sovereign of Scylla. Wields the Abyssal Anchor and commands tidal energy stream currents with master fluid skill, ignoring aquatic limitations.

  • Abyssal anchor Vortex: Throws the Abyssal Anchor to the center of the arena, creating a massive, sweeping water cyclone that pulls targets in.
  • Spiraling Water Jet Burst: Chains rapid water pierces that punch directly through heavy defenses and knock down runners.
⚔ Counter Sprinting perpendicular to the anchor vortex is necessary. Time your defensive parries against the fast water jets and close in when the anchor returns.
Ignis Ardens ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid embodiment of the mighty Ignis. Armed with the twin Incinerator Greatswords, he fights with hyper-aggressive, continuous physical combos that leave fields of roaring holy fire.

  • Twin Incinerator Overdrive: A flurry of 5 horizontal and vertical sweeps, ending with a massive overhead smash that melts armor levels.
  • Solar Heat Ignition: Releases a blinding burst of heat waves, inducing continuous fire damage and slowing target reactions.
⚔ Counter Never attempt to tank the full 5-hit combo. Back off during his wild swings and wait for the final heavy downward strike, then roll through it to land quick strikes from behind.
Thalassa Mare ☠☠☠☠☠ 5/5 Infinite Samsara

The prime humanoid sovereign of the Leviathan. Spawned directly in the Infinite Samsara domain, she controls vapor, tide pressure, and fluid gravity without needing open water.

  • Atmospheric Vapor Strike: Creates pressure pockets in the air that detonate instantly, dealing physical impact damage and knocking down players.
  • Tide-Bending Slashes: Wields swift dual crescent water blades that release liquid slashing arcs with extreme tracking.
⚔ Counter Keep close to her to avoid the vapor explosions, and roll through her water blade arcs to exploit brief vulnerability windows.

Special Domain 2 entries

Arachne ☠☠☠☠ 4/5 Special Domain

A colossal, fearsome spider-queen hybrid. Spins massive web nets to restrict candidate movement and strikes from dark heights with venomous fangs.

  • Web Bind Net: Shoots trailing sticky webs that slow movement speed and temporarily disable dodge mechanics.
  • Venomous Strike: Delivers a swift sting that inflicts deep, stacking tick poison damage.
⚔ Counter Avoid web boundary lines and use fire spells to burn her active web structures, then focus on separating her heavy limbs.
Leonidas ☠☠☠☠ 4/5 Special Domain

A ferocious beast known for raw power and speed. Tears through targets with rapid beastly lunges.

  • Savage Rend: Slashes through shields and armor with beastly power.
⚔ Counter Focus on high-speed dodge iframes or heavy stun-locking weapons to bypass his hyper-aggressive attack state.

Cloudland 8 entries

Netherite Monstrosity ☠☠☠☠☠ 3/5 Cloudland

A massive metal behemoth forged in the deepest bedrock of the Nether. Fueled by pools of boiling magma.

  • Volcanic Lavacast: Spits heavy lava lines that linger as area-denial heat maps.
  • Ground-pound Shatter: Conducts slow, heavily-telegraphed overhead attacks that smash shields and instantly trigger guard-breaks.
⚔ Counter Equip Ignitium armor to negate the magma pools entirely. Never attempt to standard-block his heavy slams; use Perfect Parry or Slide Step lateral dodges to stay safe.
Ancient Remnant ☠☠☠☠☠ 3/5 Cloudland

The fossilized leviathan of the desert sands, re-animated by primordial spirits. Infuses storms and rocks.

  • Sandstorm Blindness: Engulfs the arena in sandstorm mechanics, obscuring all targets beyond 4 blocks.
  • Sand-Burrow Charge: Burrows underground, charging in straight lines to emerge and gush targets upward.
⚔ Counter Audio indicators are clear. Listen for the rumbling ground shifts, dodge sidestepping to avoid charges, and rely on multi-hit status weapons like the Khopesh to shred his thick external plates.
Ender Guardian ☠☠☠☠ 4/5 Cloudland

The absolute keeper of the void matrix. A high-mobility spatial warrior utilizing mechanical missile systems.

  • Void Missile Stave: Deploys 8 seeking purple void rocket projectiles that sweep through terrain.
  • Gravitational Shield: Raises a dark energy field that reflects 100% of physical projectile damage.
⚔ Counter Do not fire at the shield. Dodge laterally during the rocket phases. Utilize Blood Step or targeted blinks to bypass his zone barriers, then strike when his shield dissipates.
The Harbinger ☠☠☠☠ 4/5 Cloudland

An advanced mechanical fusion of withering wither tech and industrial redstone engineering.

  • Wither Blast Howitzer: Fires continuous clusters of explosive Wither bombs with extreme tracking.
  • Thermal Laser Sweeper: Charges a highly concentrated red laser beam across a wide horizontal swath of the zone.
⚔ Counter Utilize Blessing of Life to immediately purge Wither statuses. Execute Dodge Rolls straight *through* the laser beam sweep utilizing active i-frames to close the distance during his stationary artillery phases.
The Leviathan ☠☠☠☠ 4/5 Cloudland

An ancient apex horror slumbering in deep abyssal waters. Controls tides, currents, and ocean floor vents.

  • Abyssal Portals: Summons dark space portals underwater, lunging from blindspots to swallow targets.
  • Vortex Blackhole: Generates underwater physical vortexes that drag players slowly to the center, draining oxygen.
⚔ Counter Leviathan/Abyssal armor is mandatory to bypass deep pressure physics. Stay extremely near his core mass to offset portalled lungs; utilize fast-hit Tidal Claws to shred his scales.
Maledictus ☠☠☠☠ 4/5 Cloudland

A cursed warlock bound in ancient cryo-magic, seeking vengeance using ice shards and instant spatial magic.

  • Frostbite Blinks: Teleports instantly, leaving trailing ice spikes that freeze current stamina bars on touch.
  • Cursed Magic Barrage: Fires horizontal chains of unblockable icy skulls that inflict deep curses.
⚔ Counter Treat as a strict tempo-boss. Use Counterspell to instantly dissolve his incoming magical skull waves. Wait out his frozen blast sequence, then execute him while he is recovering.
Scylla ☠☠☠☠ 4/5 Cloudland

The high priestess of deep sea leviathans. Controls water magic and commands ravenous blood-sharks.

  • Anchor Hook Pull: Cast heavy anchor hooks to yank players across the arena directly into her point-blank blast.
  • Cyclone Geyser: Launches spinning sea whirlpools that block sight and deflect arrows.
⚔ Counter Dodge the anchor hooks strictly with side steps. Focus fire directly on Scylla, completely ignoring her spawned shark-chimeras. Utilize Frost spells to freeze her casting velocity.
Ignis ☠☠☠☠☠ 5/5 Cloudland

The supreme volcanic champion. Clad in impenetrable heavy armor and wielding the monumental Incinerator.

  • Armor-Shatter Magma Overdrive: A devastating ground smash that breaks defenses, ignores armor plates, and sets the zone on fire.
  • Gravity Shield Flare: Generates a heavy fire orbit that drags nearby players in, capping incoming physical hits to a maximum rate.
⚔ Counter Face-tanking represents certain suicide. Prioritize absolute survival over greedy damage trades. Memorize his slow overhead telegraphs; dodge strictly with iframe steps, utilizing Yamato Judgement Cuts during brief recovery openings.

??? 1 entry

You ☠☠☠☠☠ 5/5 ???

Your shadow, reflecting every strength and every weakness you possess.

  • Mirror Technique: Uses the same weapon-set you have currently equipped.
  • Echo Skill: Triggers the same skill-set you are currently utilizing in combat.
⚔ Counter You will face the exact same technical capabilities, resistances, and weaponry you rely on. Mastery of evasion is mandatory to survive your own combo chains.

83 Curios-slot artifacts. Standard = Artifact Essence pool   ⭐ Golden = rarer, stronger Golden Artifact Essence. One per slot type unless noted.

Head 8 entries

AccessoryTierEffect
SnorkelStandardAllows the wearer to breathe underwater for a limited amount of time
Night Vision GogglesStandardAllows the wearer to see in the dark slightly
Villager HatStandardDecreases the trading prices of villagers
Superstitious HatStandardApplies an extra level of looting to killed entities
Cowboy HatStandardIncreases the speed of ridden mounts
Angler's HatStandardApplies an extra Luck of the Sea when fishing
Applies an extra level of Lure when fishing
Novelty Drinking Hat⭐ Golden'Hey! I'm #1, and I let gravity do my drinking!'
Decreases the time it takes to drink items
Decreases the time it takes to eat items
Plastic Drinking Hat⭐ GoldenDecreases the time it takes to drink items
Decreases the time it takes to eat items

Neck 6 entries

AccessoryTierEffect
Lucky ScarfStandardApplies an extra level of fortune to mined blocks
Panic NecklaceStandardIncreases the wearer's movement speed after taking damage
Shock PendantStandardHas a chance to strike attackers with lightning
Grants protection against lightning strikes
Flame PendantStandardHas a chance to light attackers on fire
Grants fire resistance after lighting an attacker on fire
Thorn PendantStandardHas a chance to damage attackers
Charm of SinkingStandardAllows the wearer to move freely in water

Hands 9 entries

AccessoryTierEffect
UmbrellaStandardSlows your fall when held
Can be used as a shield
Digging ClawsStandardIncreases the wearer's base mining level to stone
Increases the wearer's mining speed
Fire GauntletStandardCauses the wearer's melee attacks to deal fire damage
Pocket PistonStandardIncreases knockback dealt by the wearer
Golden HookStandardIncreases experience dropped by creatures
Onion RingStandardGrants a temporary boost to mining speed after eating food
Pickaxe HeaterStandardAutomatically smelts mined ores
Feral Claws⭐ GoldenIncreases the wearer's attack speed
When on hands:
+0.4 Attack Speed
Power Glove⭐ GoldenOne Handed
Increases damage dealt by the wearer
When on hands:
+4 Attack Damage
Epic Fight Attributes:
Hit 1 Enemies per Swing
[Left Shift] to see Innate skill

Belt 14 entries

AccessoryTierEffect
Championship BeltStandardUnarmed Attack Damage +6 / Unarmed Attack Speed +2.0
Per empty armor slot: Armor +4 / Movement Speed +5% / Dodge Chance +5% / Knockback Resistance +10%
Tool BeltStandardBlock Reach +2.0m
Block Placement Speed +100%
When worn as belt:
+2 Block Reach
Black BeltStandardDodge Chance +15%
When dodging: Attack Damage +4 / Movement Speed +20% for 5 seconds
When worn as belt:
+0.15 Dodge Chance
Life Jacket BeltStandardAscend quickly underwater and float at the surface
Survival BeltStandardStep Height +0.5
Increases drops from animal-type mobs
While sneaking, right-click a block with an empty hand to ignite it
Stand near a fire to heal 1 HP every 2 seconds
When worn as belt:
+0.5 Step Height
Silver Cat TailStandardSprinting Speed +10%
Negates fall damage unless it would be lethal
Waist WarmerStandardNegates freezing damage from Powder Snow
Upon waking in the morning: Heal 10 HP and gain 2 min of Speed I, Haste I, and Strength I
Cloud in a BottleStandardAllows the wearer to double jump
Obsidian SkullStandardThe wearer becomes temporarily immune to fire damage when hurt by fire
Antidote VesselStandardGreatly reduces the duration of negative effects
Universal AttractorStandardAttracts nearby items
Helium FlamingoStandardAllows the wearer to swim in the air for a limited period of time
Press Left Control while in the air to start swimming
Chorus TotemStandardA fatal hit teleports you somewhere else instead
Crystal Heart⭐ GoldenIncreases the wearer's maximum health
When worn as belt:
+10 Max Health

Charm 31 entries

AccessoryTierEffect
Royal HoneycombStandardWhen attacked by mobs, Summon an enhanced bee for 8 seconds
Golden EggStandardThrow a Golden Egg instead of a normal egg
Golden Egg : 8 damage, spawns a Gold Nugget at the impact point
Snow Golem DollStandardSnowball Damage +2
Generates snow at your feet while sneaking
Strong Sticky Slime BallStandardKnockback Resistance +10% / Movement Speed -10%
Can now climb block walls, crouching sticks you in place
When worn as charm:
-10% Speed
+1 Knockback Resistance
Ancient ChiselStandardMining Speed +50%
When worn as charm:
+0.5 Mining Speed
Cursed Doll HeadStandardEvery 20 seconds, applies a random Negative Effect for 20 seconds to mobs within 48.0m, including you
Withered HeartStandardSets maximum HP to 1
Magick QuiverStandardArrow Damage +30% / Arrow Velocity +20%
When worn as charm:
+0.3 Arrow Damage
+0.2 Arrow Velocity
Supreme MeatStandardEmpowers your following wolves : Attack Damage +5 / Armor +10 / Movement Speed +30%
Amplifier StoneStandardWhen using a horn, plays an explosion sound and deals 2 damage to mobs within 24.0m
Fossil Shark ToothStandardArmor Penetration +5
When worn as charm:
+5 Armor Pierce
Soul GemStandardRestore 2 HP upon killing a mob
Devil's EyeballStandardCritical Damage +20% / Critical Chance +20%
When worn as charm:
+0.2 Crit Chance
+0.2 Crit Damage
Sharp Fishing HookStandardDeals 2 damage when the hook hits a mob or when reeling in
Increases the ability to pull mobs with a fishing rod
Small Propulsion DeviceStandardProjectile Velocity +30% (excluding arrows)
All-Purpose SeasoningStandardWhen you eat food, you recover 1 HP and additionally recover 2 Food Level
Suspicious MushroomStandardWhile under a negative effect, damage dealt increases by 15%
When under a negative effect, heal 1 HP every 2 seconds for 10 seconds
This ability has a cooldown of 10 seconds after the effect ends
Ninjutsu ManualStandardSneaking Movement Speed +200%
While sneaking, negate block effects and decreases nearby mobs detection range toward you by 60%
Block effects : Cob Web / Sweet Berry / Cactus / Switch Plate / Tripwire
Bloody KnifeStandardIncreases damage dealt by 30% when attacking a mob from behind
Large PaddleStandardBoat Movement Speed +50%
Still Beating HeartStandardHold Shift for details
When worn as charm:
+2 Attack Damage
Rose of TemptationStandardAttracts neutral mobs within a 16m radius
The ability will be activated even when held in hand
Power CrystalStandardDraw Speed +30%
When worn as charm:
+0.3 Draw Speed
Rusty Guillotine BladeStandardIncreases damage dealt to mobs with HP below 40% by 80%
Everlasting BeefStandardNot consumed when eaten
Eternal SteakStandardNot consumed when eaten
Sun Stone⭐ GoldenEffects apply only during the day
Attack Damage +4 / Arrow Damage +20% / Attack Speed +1
Armor +4 / Critical Chance +20% / Mining Speed +25%
Heal 1 HP every 6 seconds
Moon Stone⭐ GoldenEffects apply only at night
Attack Damage +4 / Arrow Damage +20% / Attack Speed +1
Armor +4 / Critical Chance +20% / Mining Speed +25%
Heal 1 HP every 6 seconds
Hero Emblem⭐ GoldenArmor +4 / Attack Damage +2 / Arrow Damage +10%
HP ≤ 10 : Attack Damage +4 / Arrow Damage +20% / Movement Speed +20%
HP = 1 : Attack Damage +6 / Arrow Damage +30% / Dodge Chance +20% / Critical Chance +20% / Neutralize Negative Effects
Ender Lens⭐ GoldenWhile using Spyglass, if you look at a mob within 320m for 2 seconds, you will be teleported to that coordinate
Cannot teleport to flying mobs
Shiny Stone⭐ GoldenIf you do nothing for 2 seconds, rapidly regenerate HP

Feet 14 entries

AccessoryTierEffect
TabiStandardWalking Movement Speed +10%
Double-tap a movement key to Quick-step in that direction
Quick-step can only be activated while on the ground and with a hunger level of 7 or higher
Rocket ShoesStandardPressing the jump key in the air will activate the booster and ascend
Consecutive activations increase ascending power
Lasts for up to 2.0 seconds and can be used again upon landing
Blade ShoesStandardDestroys plants and cobwebs at your feet
Durable SpringStandardMovement Speed +5%
Increases jump height
Take fall damage only from falls of 7+ blocks
When on feet:
+5% Speed
Anklet of FortuneStandard50% chance to negate negative effects
Aqua-DashersStandardAllows the wearer to walk on fluids while sprinting
Bunny HoppersStandardIncreases the wearer's jump height
Grants immunity to fall damage
Kitty SlippersStandardCreepers avoid the wearer
Running ShoesStandardIncreases the wearer's movement speed while sprinting
Increases the wearer's step height while sprinting
SnowshoesStandardAllows the wearer to walk on Powder Snow
Makes ice less slippery to walk on
Steadfast SpikesStandardGrants immunity to knockback
When on feet:
+10 Knockback Resistance
FlippersStandardImproves agility in water
When on feet:
+1 Swim Speed
Rooted BootsStandardSlowly replenishes hunger while walking on grass
Master Ninja's Tabi⭐ GoldenMovement Speed +15%
Double-tap a movement key to long distance Quick-step in that direction
Quick-step requires a food level of 7 or higher

Any Slot 1 entry

AccessoryTierEffect
Whoopee CushionStandardIncreases the wearer's flatulence

23 armor pieces. Mix tiers freely or commit to a set. Armor = mitigation, Toughness = poise. See Stats & Builds for scaling.

Vanilla 3 entries
Baseline progression. Reliable, no special traits.

PieceSlotArmorToughSpecialDescription
Iron HelmetHelmet20Drafty, heavy, but provides standard early protection.
Diamond ChestplateChestplate82Polished hard diamond alloy. Stable and dependable protective base.
Netherite LeggingsLeggings63Forged with netherite ingots. Excellent physical density and knockback resistance.

Cataclysm 13 entries
Endgame boss-forged sets. Cursium = physical tank; Ignitium = full fire immunity (mandatory for Ignis).

PieceSlotArmorToughSpecialDescription
Ignitium HelmetHelmet44🔥 Fire immune ⚡ Stamina +15%Infused with core fluids from Ignis. Grants absolute immunity to volcanic fire and lava.
Monstrous HelmetHelmet45🛡 Hyper-armorForged from the Netherite Monstrosity's skull. Grants passive unyielding poise and complete immunity to standard knockbacks.
Cursium HelmetHelmet55⚡ Stamina +20%Forged from concentrated Cursium crystal. Provides top-tier physical damage mitigation and massive posture buffers.
Ignitium ChestplateChestplate105🔥 Fire immune ⚡ Stamina +20%Ultimate volcanic heavy armor. Extinguishes fire and scales raw melee damage outputs by +15%.
Monstrous ChestplateChestplate114🛡 Hyper-armorMassive heavy plating. Incoming heavy stagger animations are converted into minor posture depletes.
Abyssal ChestplateChestplate73🌊 Underwater ✨ Eldritch +25%Enables deep-ocean breath loops, offsets aquatic pressure slow-debuffs, and boosts ancient eldritch powers.
Cursium ChestplateChestplate126⚡ Stamina +25%The ultimate endgame physical torso plate. Halves incoming heavy attack multipliers when current health is above 80%.
Ignitium LeggingsLeggings85🔥 Fire immune ⚡ Stamina +15%Extremely durable. Bypasses lava heat pressures, letting you fight boss Ignis inside hot springs.
Leviathan LeggingsLeggings74🌊 UnderwaterCrafted with thick scales from the Leviathan. Allows swift physical movement underwater, completely ignoring ocean currents.
Cursium LeggingsLeggings95⚡ Stamina +20%Dense crystal greaves offering incredible protection and high movement flexibility under active combat strain.
Ignitium BootsBoots44🔥 Fire immune ⚡ Stamina +10%Ground protection. Disables hot floor damage types such as magma cubes and geothermal vents.
Void Assault BootsBoots44Allows long spatial dashes and provides native resistance to Cataclysm void fall effects.
Cursium BootsBoots55⚡ Stamina +15%Endgame boots. Enhances spatial dash recovery times, allowing back-to-back iframe sidesteps.

Iron's Spells 7 entries
Caster sets — each amplifies one spell school. Pair with matching spells for the Arcane Imbue multiplier.

PieceSlotArmorToughSpecialDescription
Tarnished CrownHelmet33⚡ Stamina +12% ✨ Blood/Holy +15%The premier choice for hybrid Spell-blade/Epic Fight setups. Grants mana and spell cast rates without sacrificing raw armor rating.
Cultist HelmetHelmet21✨ Blood +20%Dark hood used to sacrifice health in exchange for massive blood magic amplification.
Plagued HelmetHelmet32✨ Nature +25%Smells of dead herbs. Enhances decay damage over time and provides toxic-gas immunity.
Cryomancer ChestplateChestplate62✨ Ice +30%Woven with frozen threads. Spells under the Ice school freeze bosses 40% deeper.
Pyromancer ChestplateChestplate62✨ Fire +30%Imbued with lava ash. Grants standard scaling to Fire spells like Fireball and Raise Hell.
High Priest ChestplateChestplate63✨ Holy +35%Blessed with angelic light. Increases healing output of Blessing of Life and Fortify durations on party mates.
Archevoker LeggingsLeggings52✨ Evocation +25%Grants high speed steps and lowers cooldown of summoner fang skills.